Sorcery is the manipulation of those ethereal and mysterious forces known collectively as 'magic.' But it is not so simple as it may sound, for one must have a deep understanding of the forces manipulated, and they are far from being the same.
Magic is commonly divided into 5 classes; perhaps a simplistic categorization, but not at all incorrect. There are others, more ancient, and lost to us, such as the manipulation of the streams of time, the magics of death, and the magics of the blood, but given the drastic destructive power those hold, and the cost to the sorceror or sorceress, perhaps that is for the best.
Each is rated on a scale of 1-10 for starting players - the more points placed in a discipline, the more powers that character has access to. And if a player has no placed any points in a discipline, then he or she cannot affect the magic of that category. The effects a player can create at each point level is meant only as a guideline. Players are encouraged to come up with their own effects.
Hanging spells is no longer needed - instead this system allows for the flexibility of casting magic 'on the fly' or a more traditional system of created spells. As well, it is one's knowledge of the Discipline and the environment that is important, rather than just Psyche. Psyche comes most importantly into play in magical duels.
Dynamics encompasses the the ability to manipulate the physical forces of nature.
1: Sense and track flows of energy (electricity, magnetics, )
2: Shift senses on the electromagnetic spectrum.
3: Manipulate minor forces (redirect sound and light, discharge
static)
4: Control minor forces (create effects of light and sound.
Generate static. Manipulate state.)
5: Create minor forces (simple telekinesis). Form energy
fields.
6: Manipulate Major forces (partial weather control).
7: Control Major forces (complete weather control)
8: Create Major forces (complex telekinesis).
9: Manipulate gravitation.
10: Manipulate atomic and sub-atomic forces.
Psionics
Knowledge of the discipline Psionics allows a sorceror to manipulate his
or her own mind, or that of another.
But one must acknowledge that in the case of Amberite vs. Amberite, Psyche
will come into play, allowing the target to resist the effects if his or
her Psyche is higher than that of the sorceror.
1: Sense surface emotions on physical contact. Editic memory.
Meditation. Vitalization
Vitalization encompases the ability to affect and manipulate living
beings.
1: Sense life patterns.
Translocation
Translocation is in essence, the ability to shortcut spatial distances.
It is powerful, but unless one has advanced knowledge of the pattern, it
is limited to the contained environment of a Shadow. But if one is an
adept of the Pattern, and combines those skills with Translocation magic,
then the sorceror can use those skills across shadows.
1: Understand spatial relations. Direction sense.
2: Sense surface thoughs on physical contact. Create mental
barrier.
3: Sense surface thoughts and emotions at distance. Sense
Truth.
4: Astral Perception.
5: Implant suggestions (geasa).
6: Implant false memories.
7: Rewrite or manipulate existing memories.
8: Posession of another's mind.
9: Empty another's mind completely.
10: Create an artificial personality within an emptied mind.
2: Modify simple physical structures (plants)
3: Create simple life patterns (single cell and simple
multi-cell organisms)
4: Simple modification of self (Simple Healing)
5: Simple modification of others
6: Complex modification of self (Advanced Healing/Partial
Shapechange)
7: Complex modification of others
8: Complete physical modification of self (shapechange)
9: Complete physical modification of others.
10:Create complex life Patterns
2: Sense spatial relation of everything within a
contained environment (eg. a room)
3: Simple Co-locate senses (See around corners)
4: Sense spatial relation of everything within an open
environment (eg. shadow)
5: Complex Co-locate senses (scrying)
6: Teleport objects
7: Teleport self, simple colocation of self (being in two
places at once)
8: Teleport others
9: Manipulate spatial distances.
10: Complex co-location of self (appear in many places at once).