"Reflections" was the Amber game I ran for 35 sessions, from
September 1997 to February 1999. The story continued, some 2000 years
later, in the experimental sequel, "A
Tapestry in Shades of Grey".
In "Reflections", the Serpent's left eye, the Mind's Eye, after being used to draw the Pattern, was shattered into four pieces. This created not only four Jewels, but four Primal Patterns and four elemental planes. Some 5000 years later, the second generation found themselves embroiled in a millenia old conflict between higher powers. The Serpent, driven mad by the loss of his Eye, and the Unicorn, filled with shame for her part in it, had lost sight of their creations, bitterly locked in their neverending personal war.
The cousins came to find that there were forces manipulating both the Serpent and Unicorn, with the fate of all Creation hanging in the balance. They came to realize that they must restore the balance between Light and Darkness, Chaos and Order, for one cannot exist without the other. But to do that, they'd have to heal the Serpent of his madness, and the Unicorn of her Shame.
And the key to that was, of course, the Mind's Eye...
The game was run in three story arcs.
Arc 1: "A Passing Age of the World" Arc 2: "Conspiracies of Light and Darkness" Arc 3: "The War of Mind and Heart"
Babylon 5, Katherine Kerr, J.R.R. Tolkien, Lewis Caroll, Tea Party, Rush, Loreena McKennitt
Last Updated: January 20, 2000